GRAN TURISMO 5 [ 2010 | SCEE/Polyphony | PS3 ] REVIEW – A heavenly symphony from Polyphony?


As someone who lives and works in central London, I’m one of those smug bastards who declares at every available opportunity that ‘I don’t need a car’ and relishes rubbing in the fact I’m spending what car owners do on insurance and tax, on piddly crap that I don’t really need (like video games – Ed). I can’t drive, I have no desire to learn, and any major automobile related activity is watching Clarkson and co. blow them up in Top Gear repeats. So how would a neophyte like me deal with playing the daddy of racing sims – self proclaimed ‘THE Driving Simulator”?

Gran Turismo has always been sold to me as a cautionary fairy tale. A taste you learn to appreciate in time, like European lager or smoking a pipe – “one day son, you’ll be ready to play GT”. Once Emporer of all it surveyed, the likes of Forza, Project Gotham, Burnout and F1 have seriously upped the ante over the last few years. And with GT5 having languished in development limbo for 6 years, Kazunori Yamauchi’s great white hope of the PS3 was on the verge of becoming a great white elephant.

The Gran Turismo franchise is very much the cerebral automotive engineer – a man who lives under the bonnet and breathes exhaust fumes – hands covered in oil, an ever meticulous tinker in search of tuned perfection. But therefore ultimately unsociable and cold, and destined to die alone in a garage, surrounded by copies of Auto Trader.

Read the complete article at Don’t Panic

http://www.dontpaniconline.com/magazine/technology/gran-turismo-5

 

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